The Tesla Rifle is going to stay in my inventory for a long time to come. Now, no FalloutDLC would be complete without some new goodies to play with, and as such you’ll get some appropriate new weapons and armor. They all blow up real nice and are fun to destroy bit by bit, and a few mini-bosses offer up some epic battles. To change up the combat there’s a bunch of new robot enemies that are really terrifying, including some melee fighters that come rushing at you with buzzsaws, finally giving you a reason to lay down mines before entering an area. Having her by your side, belittling you for the rest of the game, would have been hilarious. If you choose to trust her and bring her back to a settlement you can have a few great conversations where she does everything she can to insult your intelligence, but after the events of this add-on she won’t become a follower for you as hoped. For a second you think there might be something interesting about this group but really it’s just another Raider hideout.Īnother missed opportunity here is a new robobrain robot you meet called Jezebel, who is the most delightfully insulting construct since HK 47 from Star Wars: Knights of the Old Republic. You’ll come across a few new locations, as well as a new faction called The Rust Devils, a group of criminals who act like postapocalyptic Jawas, scavenging robots for parts. This new Mechanist seems to think the same, and you’ll team up with Ada to stop him, in whatever way necessary (ie: the usual good/bad, kill/save karma lite ™ we know and tolerate in games.) Here's a hint - wear the Silver Shroud armor and hat when you finally face him. If the name seems familiar to you, it might be because you’ve been listening to a lot of Silver Shroud radio - The Mechanist is one of the Shroud’s arch enemies, a crazed man who believed that humanity should be replaced by far superior robots. Not that I’m suggesting anyone should actually do that… but you could.Īda will tell you all about a new menace to the world called The Mechanist who has unleashed these killer robots ( Killbots, if you would) across the Wasteland. As you destroy more robots you can take their parts and increase your options, and at any time you can construct brand new robots to create your own army. Want to make an assaultron with chunky protectron legs, lockpicking skills, and both a laser gattling gun and claws to rip enemies apart? Have at it. Construct the brand-new Robot Workbench in one of your settlements and you can pop her in there to swap out her head, chest, arms, and legs, affixing new weapons and armor as you see fit. Now Ada is different from most of your other followers, because she is completely customizable. The sole survivor is a robot called Ada who is as bereft as a being programmed to feel emotions can be about the loss of her companions. When you load the add-on you’ll hear a new distress call over the radio and stumble across a caravan that was slaughtered by a bunch of maniac robots. Don’t think of this as one of the Fallout 3 DLC packs that offered a completely new area to explore (that kind of content is coming later,) although what’s here is a lot of fun. Offered as part of a season pass or $10 by itself, Automatron does give you the option of some new mechanical friends and a nice throwback to the Silver Shroud’s most dastardly enemy, but that’s all it gives you. That's more than likely just fine for fans of the game, but it's good to know what you're getting into. Automatron is now available for download and is simply a handful of new quests and some robot parts to play with, nothing more, nothing less. If you’re like me and have put over 160 hours into Fallout 4, you likely should have greater aspirations for your life and might want to reconsider all of your actions, but you should also know that the first DLC add-on isn’t going to put you over 200.
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